![]() It is important to always keep a few healing items handy. Stimpacks do all of that, and also reset cooldown abilities, restore cla*s resource, and give a nice buff for a few turns which increases speed, dodge, and partial resistance to most debuffs. Medkits and stimpacks: Medkits heal you, and removes most debuffs including pain and poison.Using items takes time, but remember the tech only uses half a turn to use items. Inventory items: Many of the items you can pick up count as panic buttons. It will even stop demon enemies from tracking your scent. Smoke cloud will also put you out if you are on fire, and your regular smoke cloud will replace a poison cloud. Unlike the other two this takes a turn to activate, but it will still stop non-adjacent enemies shooting at you. Tech: Smoke Screen – Creates a cloud of smoke around you which obscures vision.This can be great for fleeing, for repositioning into better cover, or for giving yourself a chance to reload and aim for one big attack. If you attack while stealthed, you lose stealth but get a huge crit bonus on the attack. Scout: Stealth – Turns you invisible for a few turns.Any time your pain is stopping you killing an enemy, activating Adrenaline will solve most of your problems. Marine: Adrenaline – Heals you a little, removes all pain, and stops you gaining any pain for a few turns.Don’t forget they are there! Scout and Tech can overcharge their cla*s resource so you are often losing mana you didn’t use when you leave a level. The game offers a range of panic buttons, and even among experienced players, many deaths occur with several handy options which could have saved them if the’yd thought to use it.Ĭla*s skills: Each cla*s has a skill which can be used to get them out of trouble. When a fight turns bad, it is easy to just keep shooting and hope for the best. One of the harder things to get used to in Jupiter Hell is what to do in a very bad situation. Most enemies will follow you if you retreat, so you get a chance to shoot at them while they are in the open. Įnemy Cover: Unless you are using a weapon with splash damage (shotguns or launchers), you are almost always better off moving to a better location rather than trying to hit an enemy with good cover. Traits (from levelling up) and weapon perks (from modding or finding blue weapons) are good ways to improve a weapon’s ranges and hence improve the accuracy of all your shots.įor more detail, check out –. For distances above 3 all the way up to 7, the accuracy falls off linearly from 100 to 0. ![]() ![]() This means 100% base accuracy for any target within 3 squares of you (diagonals calculated with pythagoras), and a max range of 6, meaning it has 0 chance to hit at range 7. Range: A weapon with range 3/6 has Optimal range 3, Max range 6. The reason this is the biggest killer of new players is that your pain can quickly go up during a shoot-out where you started in a good position with a nice chance to hit, but end up not able to hit anything.Īlso keep an eye out for the weapon perk Resilient, and the armor perk painkiller, to mitigate the effect of pain. You can use a medpack or the Marine skill Adrenaline to clear the pain, or else you’re better off waiting or fleeing. If your pain is too high, your hit chance will be too low to reliably hit. Pain: When you take damage you get a pain debuff, which reduces your chance to hit. There are 3 big things that reduce your hit chance: By the time you kill the easier targets, the others might have moved to better positions. When fighting multiple enemies at once, consider cycling through the enemies with the next target button to see what each hit chance is, as well as which ones are already injured, and maybe which ones have more dangerous guns. ![]()
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